These power-ups will help you finish a level quickly and utilize your moves strategically. To get a power-up, you must match three or more tiles of the same type. Players can create unique power-ups by matching similar tiles in a specific pattern. Please focus on the level’s objective, don’t make matches that won’t help you achieve it within the shortest time.You only have 14 moves, and you need to use them wisely if you want to win, You’ll be able to reach your goals within the shortest time.īelow are some other tips you need to know before you start playing: Keep on working on activating more combined power-ups across the area. You already see many green-lay carpets on the field. At this point, all the brown boxes are no longer there. These two power-ups should be in the same horizontal position as the two disco balls on the field.Ĭombining these two power-ups will create a ripple effect on the game field. For the next step, create the bomb and rocket power-ups. It will help clear some of the sealed brown boxes and yellow lamps. Use this power-up to target the yellow lamps horizontally or vertically. Levels 70, 82, 93 repeat again for old players as one-shot levels in later stages of Homescapes.First, work on getting a power-up.Level 70 is featured in the Double Planes tutorial.Button, bow tie, or teapot level goals are now only lamp, book or cup ones.It also introduces combos, which later appear as a level goal in level 1506. Level 6 is the first level to have a moves redundancy.This set of levels can restore Austin's bedroom, the hall, and some of the kitchen.These are common in Levels where new Elements/In-Game Boosters are introduced, or when multiple levels increase in moves due to an update. *This level has had an increase in moves. PLEASE NOTE: If a level has been updated or revised in a recent update, contact an administrator with a screenshot of it for it to be updated.
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